You find yourself deep under the ground in what seems to be a maze. Get loot! Kill monsters! Navigate the maze!
This game was made for LD29. Although this game was done solo, I did it at RedBottle Design with the Rochester Indies Anonymous!
While this game appears to be in 3D, it is actually totally faked one-point perspective (which is why you only see up to 9 blocks at a time). LÖVE is not a 3D framework, but I really wanted to add something that looked 3D! All of the stats in the lower right can be changed by random events that happen throughout the game.
I will point out that for the compo release: score function doesn't work well (you usually finish the game with 0 points) and it's hard to get gold. I will release a post-compo version at some point fixing these specific issues, but please understand the vision was for the score and gold system to work.
There are two types of encounters: good and bad.