Starfire Lords: Genesis

We’re in the final stretch; all hail the Minimal Viable...

We’re in the final stretch; all hail the Minimal Viable Product!

Rose is getting a lot of the final art assets in, and the game is looking really great.

Some things that have happened since we last talked;

  • Most of the items are now functional
  • An inventory system has been put into place
  • New ship graphics have been pushed into the game
  • The universe is now randomly generated and created.
  • Death screen has quotes from each race
  • Nebula has random color every game
  • Credits screen has been made and has lots of crazy people.
  • Fonts have been introduced
  • Added a main menu system
  • Added neutral player portraits.

A sneak peak at a good portion of the item system!

A sneak peak at a good portion of the item system!

I think I might have forgotten to ask for some assets. I wonder...

I think I might have forgotten to ask for some assets. I wonder what they were?

Anyway, mid-day update; the item system is coming along great!

Got the game working on windows with an Xbox controller! This...

Got the game working on windows with an Xbox controller! This was trickier than you would think. Much love to @bartbes for the x-input Lua module and to Boolsheet for building the x-input dependencies!

Starfire Lords: Genesis

We have all decided on a name! The game will be; Starfire Lords: Genesis.

Since adding advanced parallaxing, a bunch of stuff has been done;

  • Controllers now work on all OS’s (Not just Linux and OS X)
  • Rebalance of ships
    • Three Races
    • House of Armn - Better shields, weaker hull.
    • Gardo Corporation - Even shields.
    • X03:2 - No Shields, Weak (non-playable race).
  • Three ship classes
    • Small - High damage and speed, low fire rate. These are small precision fighters.
    • Medium - Even across the board.
    • Large - Low damage and speed, high fire rate. These are massive spam-mobiles.
  • Added easy set up for “Deathmatch” and “Cooperative Survival”
  • Removed corgis
  • Set home desktop wallpaper to corgis in space.

Five layers of parallaxing folks. Feels good!



Five layers of parallaxing folks. Feels good!

It’s really nice when your ideas come to life on the screen.

It’s really nice when your ideas come to life on the screen.

Advanced parallaxing w/ spritebatch

Working on the wicked new advanced parallaxing spritebatch module (read: awesome).

Sorry I haven't posted much, pretty much the tracker logs look like this right now;

  • Working on art direction
  • Creating a music module and choosing music (makes for pretty bad screenshots)
  • Intro states

Corgi?

Wes committed a new ship type for the AI Director module to use. I have not laughed so hard in a long time.

Character Sketches

Our artist, Rose Khan from RoseCatherine.com has been working on character sketches for the races within our game.

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About Seppi

Howdy; my name's Seppi, and I'm an indie game developer. I am an active member of the LÖVE community. I've been making games for years now, and I'm always interested in helping prospective indie developers out.

One of the paradoxes I've learned over the years, especially as a software developer, is the more I know, the more I realize I don't know. I quote;

Only a fool would take anything posted here as fact.

Questions, comments or insults? Feel free to leave in the comments section, or contact me; you can hit me up on twitter @josefnpat

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