Starfire Lords: Genesis

We have all decided on a name! The game will be; Starfire Lords: Genesis.

Since adding advanced parallaxing, a bunch of stuff has been done;

  • Controllers now work on all OS’s (Not just Linux and OS X)
  • Rebalance of ships
    • Three Races
    • House of Armn - Better shields, weaker hull.
    • Gardo Corporation - Even shields.
    • X03:2 - No Shields, Weak (non-playable race).
  • Three ship classes
    • Small - High damage and speed, low fire rate. These are small precision fighters.
    • Medium - Even across the board.
    • Large - Low damage and speed, high fire rate. These are massive spam-mobiles.
  • Added easy set up for “Deathmatch” and “Cooperative Survival”
  • Removed corgis
  • Set home desktop wallpaper to corgis in space.

About Seppi

Howdy; my name's Seppi, and I'm an indie game developer. I am an active member of the LÖVE community. I've been making games for years now, and I'm always interested in helping prospective indie developers out.

One of the paradoxes I've learned over the years, especially as a software developer, is the more I know, the more I realize I don't know. I quote;

Only a fool would take anything posted here as fact.

Questions, comments or insults? Feel free to leave in the comments section, or contact me; you can hit me up on twitter @josefnpat