Generated Summary: Spellweaver is a networked multiplayer combat game prototype built in Unity that explores tactical real-time spellcasting through systemic interactions. Players move in a shared third-person world, build and customize action loadouts, queue abilities into a synchronized tick system, and create emergent outcomes through elemental effects, status stacking, hazards, lighting, and combo actions. It’s the kind of project that shows gameplay systems thinking, multiplayer architecture, and the ability to turn design ideas into working mechanics.