Generated Summary: NullZustand is a self-directed multiplayer game prototype built to develop practical experience across Unity, backend engineering, and real-time networking. It combines a Unity client with a custom C# server, secure TLS communication, account and session handling, real-time movement sync, chat, profile data, and a lightweight progression system in one end-to-end project.
It also served as a deliberate learning project for AI-assisted development. I used AI tools to accelerate implementation and iteration, while still owning the architecture, integration, debugging, and technical decisions. The result is a concrete example of building a moderately complex interactive system from client to server, while learning how to use AI as a force multiplier rather than a substitute for engineering judgment.