I recently had some issues with the 64-bit version of my Xbox...


I recently had some issues with the 64-bit version of my Xbox 360 controller wrapper library, dong (as in dongle, pictured above left.) I was handing out 32-bit dll’s to the 64-bit users, and that doesn’t work very well. I committed the 64-bit versions of the dll’s (Thanks Boolsheet!), and everything seems “hunky dory”.

I would like to take a moment to mention that Starfire Lords: Genesis supports two controller schemas, entirely cross platform;

  • Keyboard and Mouse
  • Xbox controller (wireless via the dongle, and wired I believe)

For anyone with a registration code, build 303 has been updated with new .dll’s, and build 304 is available with the new dll’s as well.

On top of that, for ~12$ I bought the RetroLink NES Classic USB Controller (pictured above right) and as a pet project, I am thinking of making it a third supported controller schema. Why? Why not? Who doesn’t want to play a cool spaceship game with a big pile of nostalgia?

More to come, I’ll be here all week. Is this thing on?

About Seppi

Howdy; my name's Seppi, and I'm an indie game developer. I am an active member of the LÖVE community. I've been making games for years now, and I'm always interested in helping prospective indie developers out.

One of the paradoxes I've learned over the years, especially as a software developer, is the more I know, the more I realize I don't know. I quote;

Only a fool would take anything posted here as fact.

Questions, comments or insults? Feel free to leave in the comments section, or contact me; you can hit me up on twitter @josefnpat